![]() If you tell the player “There’s an ancient god that’s going to kill everyone in this videogame”, they won’t be impressed by the scope of the god’s ancient power, and they won’t dread the destruction of the world. Not jump-scare horrifying, or even genuinely good Amnesia horrifying, just knowing that Cthulhu exists fills characters with the kind of existential dread that drives them to suicide. The biggest challenge isn’t that Cthulhu can’t be fought, it’s that Cthulhu is supposed to be horrifying. I don’t think videogames can fundamentally do a really good Cthulhu though. You can technically win, but it’s one of those learn-by-dying roguelites, and even if you win it’s a suitably Pyrrhic victory. The game tells you Cthulhu will come in 72 hours, and then it dumps you to the main screen which prominently features a button labeled “Kill yourself”. Re: a Cthulhu game that handles Cthulhu well:Ĭonsuming Shadow did a better job of it. Is it possible to tell a details-first fantasy story? However, you only spoke of this topic within sci-fi settings. In your Mass Effect Retrospective, you discussed details-first vs drama-first storytelling. What is the proper pronunciation of your name? Your fellow casters call you Rut-skarn (or Butt-skarn) but when you introduce yourself when hosting you say Root-skarn. ![]() (A couple of years, according to the comments.)Ģ0:40 Josh goes on a rant about Adobe products and their bone-headed keymapping feature.ĥ2:34 Mailbag: Rutskarn’s made-up internet name. To clarify: The update is “new” in the sense of being new to me. Direct download (MP3) Direct download (ogg Vorbis) Podcast RSS feed.ġ6:01 FTL has been updated and is more interesting now. ![]()
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